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  1. Earlier
  2. I mean, I'd offer the view that it would ideally be something that could be handled quasi-mechanically (given the limited player count). I think that the main historical factions are represented in the game, so it's not like you're having to balance for the lack of a Southern presence (just a lack of southern warm bodies to represent any factional divisions within the South).
  3. I mean, I think player votes are taken into consideration manually when the admin posts the votes anyway. The scenario that Andrews proposes is one of the primary reasons the voting calculator isn't extended to the Senate this round. Having proportional voting extend to the other house is kind of the default for GPS when we only sim one house of Congress, but in this round I opted against it. Especially during this point in history, the House and Senate are distinctly different entities. I would argue that until Senators are elected by the public, proportional voting simply wouldn't be applica
  4. The eldest son of William Duke, and (to his father's frustration) someone with very little head for business. On the bright side, he does seem to share his uncle's talents in politics, so with the election of Samuel Jacobs to the Congress (and his own graduation from William and Mary), the younger Mr. Duke found himself packed off to the legislature to represent the family's "pocket seat".
  5. I tend to agree with this, though I would like to suggest that the admins might have two or three days to step in on a "strange" result (e.g. a bill abolishing slavery getting support from the Senators from MD and DE). It might be worth doing something like directly assigning a number of Senate votes to the existing House factions (or members) as being aligned with them.
  6. I just want to add here that it's not just a matter of the slow processing by the senate. There's also the matter of the senate giving more power to certain players (the Republicans particularly); if its immediately voting on these bills, then we can see if a bill passes or fails both houses, and act accordingly. This will change a lot of political calculus -- as it should.
  7. So continuing my round of proposals regarding the game, I'd like to submit a new one: implementing a simple IVS system for the senate, such system automatically running whenever I run a vote for the House. We've seen a lot of delays in bills getting through the Senate, often as long as 2-3 weeks, and this has had a negative impact on gameplay. The Bank Act and Budget still haven't been processed, as an example.
  8. I’m not opposed to time warps, but speeding up the years too much would definitely be unsustainable for me.
  9. Michael

    Nicholas Owens

    The youngest of the Owens Brothers.
  10. I think going much faster than two weeks per year is pushing it (especially if a bill "blows up" at the wrong moment... *looks around*). Even in the "old days" 18-20 years ago on Avidgamers, there were very few games that could keep pace faster than that. I do like the idea of time-warping at times is a good idea...honestly, to my mind one of the best USG rounds ever was one time when we did do a time warp from the mid-90s to the present day, since it let players see the fruits of their labors in a tangible way. Actually getting to write out the effects of some major projects (rather than
  11. Not only would SWM need to do weekly updates, I would need to file weekly North American Company reports, and that's already getting unwieldy :P
  12. This is actually something I toyed with when I was working on my own historical game. Basically, when the round starts to die out, rather than resetting you would essentially sit down and talk (briefly) with players about what goals they would pursue over a set period of time, and then take into consideration the state of the country at the end of the round. If it's more/less advanced than it would be historically at that point, the structures the economy has taken, the political divisions and what not, etc. and then sim twenty-thirty years out like you were writing a work of alt-history. That
  13. I had not considered the fact that SWM would need to do weekly economic updates. I think time warps in the future are probably the better plan.
  14. Functionally, how would a time warp work? @Brown @Choronzon
  15. I'm not opposed to future time warps, but I like the two weeks to a year model.
  16. I lean towards keeping 2 week years--though I could get on board with the idea of occasionally "time warping" things--but another discussion, perhaps. RL can get a bit busy for us all, and I'm concerned that if we only have a 2 week Congress and elections every 2 weeks, people may get overwhelmed and only the most active players will participate. That said, I'll go with the opinion of the majority of this and I don't have strong personal objections--I just have a few concerns.
  17. I'm not opposed to this as an idea, but practically I have concerns. This would mean that @SWMissourian is doing economic updates, newspapers, etc every weekend. We don't want to overwhelm him.
  18. We had a ton of work to do in the first Congress, so it made sense to give us a month to do it. But as we head into the second Congress, there's really only one major issue left -- the national bank. There's some minor stuff some of us would like to do, sure, but that's the sole major concern. Giving us a month to do it seems excessive, and I think it'll needlessly slow down the game. Maybe other players disagree, but I'd like to suggest that we go to a 1-week year, so elections every 2 weeks. A 14 day congress is enough to pass 6 bills with debate, more via UC, and I think that's enough.
  19. Jack

    Alan P. Schmidt

    Alan Perseus Schmidt (born July 20, 1742) was raised in a wealthy household in Augusta, Georgia. The eldest child of a successful financial institution founder and owner, Alan spent his winters studying history, law and literature from the best tutors... When the Declaration of Independence breached the walls of King George III's palace, the British government began to seize American business assets, however, with the payment of a small fee, Alan's father was allowed to remain in business and to keep his riches as a loyalists to the British monarch. Upon reading the Declaration of Indepen
  20. Terrus

    Tkikami

    Tkikami is a Shawnee war leader, who has been selected to lead the defense against the invading former Englishmen. Tkikami is a fighter by trade; he left the tribe for some time to serve as a mercenary for the English. But he ultimately returned, and is now committed to using his English training and experience to defeat those that would subjugate his people.
  21. Choronzon

    John Abrams

    John Abrams was born on September 1, 1730 to Thomas Abrams and Matilda Abrams and is the older brother of James Gideon Abrams and uncle to Gordon and Jeremiah Abrams. Like most of the Abrams family, John received an excellent private education as a youth - in a break from his other family members, John was sent to Great Britain where he studied law at Oxford, and then became an employee of the British East Indi Company. Due to his legal background and willingness to work on the subcontinent, John was eventually appointed as one of the British advisors to Muhammad Ali Khan Wallajah, the British
  22. Brown

    Brandon Brown

    -Brother of Josiah Brown -The strongest of all his brothers -Not the brightest--well, intellectually, but does possess a practical wisdom the other Browns lack--but does not have a full grasp on the more abstract aspects of philosophy, etc. -Handsome, tall, etc. -Skilled solider -Impulsive -Loves to stuff his face with anything, but fortunately for him (for now) he's in his 20s and his physical activity keeps him in great shape -Out of all the Brown Brothers, he is the least interested in politics and the most interested in physical activity. -When not d
  23. I'm for it. It's a go.
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